65816 CPU
0
N
V
M
X
D
I
Z
C
Disassembly
Memory
$000000
PPU Output
FPS0
Console
Info
Architecture
The Super Nintendo uses a 16-bit 65C816 CPU running at 3.58 MHz (NTSC) with 24-bit addressing for up to 16MB.
It has 128KB of main RAM and separate PPU for graphics.
CPU Registers
AAccumulator
X/YIndex
SStack Ptr
DDirect Page
DBData Bank
PCProgram Ctr
Memory Map
$00-$3F: System area (RAM mirrors, I/O)
$40-$7D: ROM/expansion
$7E-$7F: 128KB Work RAM
$80-$FF: Mirror of $00-$7F
$40-$7D: ROM/expansion
$7E-$7F: 128KB Work RAM
$80-$FF: Mirror of $00-$7F
PPU Specs
Resolution256x224
Colors32,768
BG Layers4
Sprites128
VRAM64KB
OAM544B
ROM Info
Title-
Size-
Mapping-
Reset-
PPU Registers
INIDISP$00
BGMODE$00
TM$00
TS$00
BG Modes
Mode 0: 4 layers, 4 colors each
Mode 1: 2 layers 16-color, 1 layer 4-color
Mode 2: 2 layers with offset-per-tile
Mode 3: 1 layer 256-color, 1 layer 16-color
Mode 7: Rotation/scaling (one 256-color layer)
Mode 1: 2 layers 16-color, 1 layer 4-color
Mode 2: 2 layers with offset-per-tile
Mode 3: 1 layer 256-color, 1 layer 16-color
Mode 7: Rotation/scaling (one 256-color layer)