ID3D11Device::CreateComputeShader
DX11 vtable[18] → HRESULT
ID3D11Device::CreateComputeShader is a method of the COM interface ID3D11Device in Direct3D 11. Its function pointer sits at vtable index 18 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 4 parameters (pShaderBytecode, BytecodeLength, pClassLinkage, ppComputeShader) and returns HRESULT.
COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.
Parameters (4)
| # | Name | Type |
|---|---|---|
| 0 | pShaderBytecode | const void |
| 1 | BytecodeLength | SIZE_T |
| 2 | pClassLinkage | ID3D11ClassLinkage |
| 3 | ppComputeShader | ID3D11ComputeShader |