ID3D11Device::CreateTexture2D

DX11 vtable[5] → HRESULT

ID3D11Device::CreateTexture2D is a method of the COM interface ID3D11Device in Direct3D 11. Its function pointer sits at vtable index 5 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 3 parameters (pDesc, pInitialData, ppTexture2D) and returns HRESULT.

COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.

Parameters (3)

#NameType
0pDescconst D3D11_TEXTURE2D_DESC
1pInitialDataconst D3D11_SUBRESOURCE_DATA
2ppTexture2DID3D11Texture2D