ID3D11Device::CreateVertexShader

DX11 vtable[12] → HRESULT

ID3D11Device::CreateVertexShader is a method of the COM interface ID3D11Device in Direct3D 11. Its function pointer sits at vtable index 12 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 4 parameters (pShaderBytecode, BytecodeLength, pClassLinkage, ppVertexShader) and returns HRESULT.

COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.

Parameters (4)

#NameType
0pShaderBytecodeconst void
1BytecodeLengthSIZE_T
2pClassLinkageID3D11ClassLinkage
3ppVertexShaderID3D11VertexShader