ID3D11DeviceContext::CSGetShader
DX11 vtable[107] → void
ID3D11DeviceContext::CSGetShader is a method of the COM interface ID3D11DeviceContext in Direct3D 11. Its function pointer sits at vtable index 107 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 3 parameters (ppComputeShader, ppClassInstances, pNumClassInstances) and returns void.
COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.
Parameters (3)
| # | Name | Type |
|---|---|---|
| 0 | ppComputeShader | ID3D11ComputeShader |
| 1 | ppClassInstances | ID3D11ClassInstance |
| 2 | pNumClassInstances | out] UINT |