ID3D11DeviceContext::GSSetShader

DX11 vtable[23] → void

ID3D11DeviceContext::GSSetShader is a method of the COM interface ID3D11DeviceContext in Direct3D 11. Its function pointer sits at vtable index 23 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 3 parameters (pShader, ppClassInstances, NumClassInstances) and returns void.

COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.

Parameters (3)

#NameType
0pShaderID3D11GeometryShader
1ppClassInstancesID3D11ClassInstance *const
2NumClassInstancesUINT