ID3D11DeviceContext::Map

DX11 vtable[14] → HRESULT

ID3D11DeviceContext::Map is a method of the COM interface ID3D11DeviceContext in Direct3D 11. Its function pointer sits at vtable index 14 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 5 parameters (pResource, Subresource, MapType, MapFlags, pMappedResource) and returns HRESULT.

COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.

Parameters (5)

#NameType
0pResourceID3D11Resource
1SubresourceUINT
2MapTypeD3D11_MAP
3MapFlagsUINT
4pMappedResourceD3D11_MAPPED_SUBRESOURCE