ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews

DX11 vtable[34] → void

ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews is a method of the COM interface ID3D11DeviceContext in Direct3D 11. Its function pointer sits at vtable index 34 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 7 parameters (NumRTVs, ppRenderTargetViews, pDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts) and returns void.

COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.

Parameters (7)

#NameType
0NumRTVsUINT
1ppRenderTargetViewsID3D11RenderTargetView *const
2pDepthStencilViewID3D11DepthStencilView
3UAVStartSlotUINT
4NumUAVsUINT
5ppUnorderedAccessViewsID3D11UnorderedAccessView *const
6pUAVInitialCountsconst UINT