ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews
DX11 vtable[34] → void
ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews is a method of the COM interface ID3D11DeviceContext in Direct3D 11. Its function pointer sits at vtable index 34 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 7 parameters (NumRTVs, ppRenderTargetViews, pDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts) and returns void.
COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.
Parameters (7)
| # | Name | Type |
|---|---|---|
| 0 | NumRTVs | UINT |
| 1 | ppRenderTargetViews | ID3D11RenderTargetView *const |
| 2 | pDepthStencilView | ID3D11DepthStencilView |
| 3 | UAVStartSlot | UINT |
| 4 | NumUAVs | UINT |
| 5 | ppUnorderedAccessViews | ID3D11UnorderedAccessView *const |
| 6 | pUAVInitialCounts | const UINT |