IDirect3DBaseTexture9::SetPriority

DX9 vtable[7] → DWORD

IDirect3DBaseTexture9::SetPriority is a method of the COM interface IDirect3DBaseTexture9 in Direct3D 9. Its function pointer sits at vtable index 7 — the zero-based slot in that interface's virtual method table, counted from QueryInterface and including every entry inherited from a base interface. It takes 1 parameter (PriorityNew) and returns DWORD.

COM methods are reached through that table rather than by an exported name, so the slot index is what a wrapper, an interface hook or a disassembly listing has to resolve against. The parameter order and types below are the ones this interface declares.

Parameters (1)

#NameType
0PriorityNewDWORD